Tuesday, January 10, 2012

Texture Relief Project

When I started this project, I immediately saw this piece of plaster during one of the presentations on how to set it. It had a nice smooth surface, but I wanted some variety, so I decided to try to make a shatter transition. It didn't go as smoothly as I would've liked, but it turned out fairly well. One of the main things I recycled from my last texture rubbing was the directional movement sweeping through the center of the design. I wanted to preserve that here. I also had some dotted textures and a horizantal row of lines, so I preserved that, and the dotted texture was translated into the 3d nails with round tops.
I like the basic idea here, but there are a few things I would've like to improve:
Firstly, I would've liked to take slightly less attention from the main white blob. People were slightly confused with it, and they noticed it took away from the rest a bit. The sticks laid out did do this to an extent, but the plaster was a bit too massive, and it was slightly hard to not keep coming back to it and not being able to see the rest. Along with this idea, I would've liked a slight bit more variety in the materials and/or the design techniques I used. I relied mostly on directional movement, which was nice, and got some good feedback, but a bit of contrast might have been good. On the far side of the plaster, there is an empty space that probably could've been used for one more element, possibly a slightly larger version of the pile of screws in one corner.

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